See his blog here http://discuss.cocos2d-x.org/t/c-support-for-cocos-creator/32143
I got a link to a new game engine for Firemonkey, it uses TImage to render the processed frames and scenes. Since Firemonkey suppose to take care of the low level stuff across platforms this aproach could abstract some of that to concentrate on the game action instead.
Get the code: https://github.com/dimsa/ShadowEngine
Watch the Demos:
Here is a simple slot machine game based on La Loteria Mexicana with a slot machine twist. A while back I was impressed how fast I could code a cards game with Delphi Firemonkey. Have done it before with XCode and Eclipse but for simple games Delphi is the quick and easy shortcut.
Check the video: https://youtu.be/C2C0WRBrjrs
Cocos2Dx is a popular free cross platform game engine written in C++, searching the web I found a port of Cocos2dx 2.2 to Delphi. If it can be ported to Firemonkey it would be fantastic. It seems like this port works in Delphi for win32. I did test it in Delphi XE6, the 2 Demos worked as expected, at 60 fps.
Repository for the Delphi XE5 source code is here:
I don’t think I could win this contest but if you are searching for some fun while coding go ahead try and good luck 🙂
Calling all Game Developers
Microsoft and Chukong Technology invite developers around the world to enter their “Unleash the Power of Cocos and Windows” contest. Developers — novice or pro — are encouraged to submit innovative mobile games built for Windows using the opensource Cocos engine. Games will be judged on originality, innovation, and pushing the boundaries of creativity using the Cocos engine and Windows technology. Think big, win big!
For more details visit: http://windows.cocos.com/
Download and run Sprite Vortex.
1. Go to File menu, select Import SpriteSheet
2. Click on the button Alpha Cut above the sprite image
3. Click the next button Select All Frames
4. Click on the button that appears on the middle of the screen Add Selected to Animation
5. Go to File Menu select Export SpriteSheetMap XML
You are done.