Mapping Spritesheets

Sprite Vortex make it easy to import sprite-sheets to create sprite maps

Sprite Vortex make it easy to import sprite-sheets to create sprite maps

 

To create sprite-sheets maps there are some commercial packages named Texture packers, also there are some free open source projects like Sprite Vortex by Rafael Vasco, written in C#.

FireBlaze requires 2 files to load and animation, the spritesheet, a png image with all the animation frames, and spritesheet map in a text file. The map file will list all the position and size of the frames as follow:

X Y Width Height
———————–
7 6 114 76
137 6 126 74

Sprite Vortex export XML Spritesheets maps but it can be tweak to export to a Text file map. Or your can read the XML files and extract the coordinates needed for you FireBlaze animation.

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Installing FireBlaze

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In Delphi open the package or project FireBlaze located in the source archive folder, on the project manager right click to build and install.

The component will appear under the tool palette FireBlaze as TSprite.