See his blog here http://discuss.cocos2d-x.org/t/c-support-for-cocos-creator/32143
I got a link to a new game engine for Firemonkey, it uses TImage to render the processed frames and scenes. Since Firemonkey suppose to take care of the low level stuff across platforms this aproach could abstract some of that to concentrate on the game action instead.
Get the code: https://github.com/dimsa/ShadowEngine
Watch the Demos:
Here is a simple slot machine game based on La Loteria Mexicana with a slot machine twist. A while back I was impressed how fast I could code a cards game with Delphi Firemonkey. Have done it before with XCode and Eclipse but for simple games Delphi is the quick and easy shortcut.
Check the video: https://youtu.be/C2C0WRBrjrs