From Delphi XE6 to Delphi 10.2

I’m impressed with all the improvements since Delphi XE6.

 

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New Game Engine for FMX

I got a link to a new game engine for Firemonkey, it uses TImage to render the processed frames and scenes. Since Firemonkey suppose to take care of the low level stuff across platforms this aproach could abstract some of that to concentrate on the game action instead.

Get the code: https://github.com/dimsa/ShadowEngine

Watch the Demos:

SLoteria

Here is a simple slot machine game based on La Loteria Mexicana with a slot machine twist. A while back I was impressed how fast I could code a cards game with Delphi Firemonkey. Have done it before with XCode and Eclipse but for simple games Delphi is the quick and easy shortcut.

Check the video: https://youtu.be/C2C0WRBrjrs

Making SLoteria

 

 

Cocos2Dx meets Delphi

Cocos2Dx is a popular free cross platform game engine written in C++, searching the web I found a port of Cocos2dx 2.2 to Delphi. If it can be ported to Firemonkey it would be fantastic. It seems like this port works in Delphi for win32. I did test it in Delphi XE6, the 2 Demos worked as expected, at 60 fps.

Here is a screenshot of the HelloDelphi.Pas demo:
CocosDelphi

Repository for the Delphi XE5 source code is here:
https://github.com/HandymanPlus/delphi-cocos2dx

MS wants your games

I don’t think I could win this contest but if you are searching for some fun while coding go ahead try and good luck 🙂

Calling all Game Developers

Microsoft and Chukong Technology invite developers around the world to enter their “Unleash the Power of Cocos and Windows” contest. Developers — novice or pro — are encouraged to submit innovative mobile games built for Windows using the opensource Cocos engine. Games will be judged on originality, innovation, and pushing the boundaries of creativity using the Cocos engine and Windows technology. Think big, win big!

For more details visit: http://windows.cocos.com/