New Game Engine for FMX

I got a link to a new game engine for Firemonkey, it uses TImage to render the processed frames and scenes. Since Firemonkey suppose to take care of the low level stuff across platforms this aproach could abstract some of that to concentrate on the game action instead.

Get the code:

Watch the Demos:


Here is a simple slot machine game based on La Loteria Mexicana with a slot machine twist. A while back I was impressed how fast I could code a cards game with Delphi Firemonkey. Have done it before with XCode and Eclipse but for simple games Delphi is the quick and easy shortcut.

Check the video:

Making SLoteria



Cocos2Dx meets Delphi

Cocos2Dx is a popular free cross platform game engine written in C++, searching the web I found a port of Cocos2dx 2.2 to Delphi. If it can be ported to Firemonkey it would be fantastic. It seems like this port works in Delphi for win32. I did test it in Delphi XE6, the 2 Demos worked as expected, at 60 fps.

Here is a screenshot of the HelloDelphi.Pas demo:

Repository for the Delphi XE5 source code is here: